Upgrades 
| Name | Description | 
|---|---|
| Titanium Alloys | Advanced armor plating materials improve overall durability. Adds 30 more hitpoints. | 
| Combat Bumper | Deal +50% more damage on collision. Take 30% less damage from crushing enemies. | 
| Biomass Repair | Repair converted from Green Biomass is 20% more effective. | 
| Drone Repair Unit | Slowly repairs damaged drones. Increases drone durability by 10%. Destroyed drones are replaced 5 seconds faster. | 
| Emergency Repair Kits | Unlocking Cargo Crates repairs 25% hitpoints. | 
| Advanced Drone Control | Double the number of equipped drones. | 
| Rapid Decoder | Unlocking Cargo Crates is 50% faster. +15% greater chance to find collectible Specials in Cargo Crates. | 
| Biomass Collector | Attracts biomass faster and at greater distances. Especially useful when collecting Green Biomass needed for emergency repairs. | 
| Temporal Dilation | Time slows down when suffering heavy damage. | 
| Shock Reloader | Sustained damage slightly speeds up reloads. Applies to all reloads in progress, including Special. | 
| High Power Plasma Weapons | Deal 12% more damage with plasma technology, weapons and bombs. Applies to Helios Blaster, Megablaster, Trinitron Cannon, Vortex Launcher, Archon Pulse Cannon, Horus Plasma Charge, Void Ray, Reactive Armor and Unmaker Omega. | 
| Black Box | In the event of mission failure: - Retrieve 50% of Biomass that would otherwise be lost. - Reduce the chance of losing equipment by 30% - Slightly reduce recovery time. | 
| Biomass Detector | Find 10% more Biomass. | 
| Ricochet | Projectiles bounce off enemies and surfaces, increasing their chance to deal collateral damage. Applies to all solid, non-piercing projectiles, missiles and bombs. Adds 1 bounce. | 
| Emergency Protocols | All reloads, including Special, are 20% faster when the tank is damaged below 25% hitpoints. | 
| Extra Missile Capacity | All missile launchers can fire 1 more round. Applies to Nemesis Missiles, Seraphim Missiles, Viper Missiles and Vortex Launchers. | 
| Reactive Armor | Generates blue plasma microexplosions directed to close enemies. Each low-damage micro-blast creates a strong pressure wave effective at pushing away incoming targets. Takes 6 seconds to recharge after 3 micro-blasts. Developed specifically against swarms of exploding Alien Spores, Spinners, Tadpoles and Parasites. | 
| Refractor Enamel | Take 30% less damage from Beam weapons. | 
| Blast Valves | Take 35% less damage from exploding spores, mines and shrapnel. | 
| Advanced PSU | Special recharges 10% faster. Applies to Overdrive, Hyper Focus, Force Shield, Reaper Artifact, Repulsor and Unmaker Omega. | 
| Beam Stabilizers | 30% faster movement when firing Beam weapons. Applies to Unmaker Omega, Solaris Particle Beam, Gamma Disruptor Beam and Void Ray. | 
| Composite Armor | Ignore 1 point of damage received. Effective protection against small arms fire, shrapnel, and clusters of smaller projectiles. | 
| Phoenix Protocol | Lethal damage triggers Invulnerability for 3 seconds and repairs 5 hitpoints. Activates once. | 
| Adaptable Camo Pattern | Human enemies take longer to recognize you as a foe. The time before human-operated vehicles and structures open fire is 1 second longer. | 
| Advanced CPU | Specials last 10% longer. Applies to Overdrive, Hyper Focus, Force Shield, Reaper Artifact, Repulsor and Unmaker Omega. | 
| Extra Payload Capacity | Carry 1 more bomb. Applies to Tartaros Cluster, Perun Kinetic Rods, Dolos Ultra PP Bomb, Hecate Grenade, Perses Proximity Shredder, Void Ray and Horus Plasma Charge. | 
| Scrambler Signal | Automated Turrets, Droids and Beam Casters take longer to recognize you as a foe. The time before synthetic enemies open fire is 1.5 seconds longer. | 
| Maglev Boost | Increases movement speed by 10% or more. Slow moving tanks benefit greatly from the extra thrust, while fast tanks receive at least the nominal speed boost. | 
| Xeno-Pattern Mimicry | Aliens take longer to recognize you as a foe. The time before aliens open fire or attack is 1 second longer. |