Fleet Command
Stats | |
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Hitpoints | 100 |
Power | 4 |
Details | |
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Purchase Limit | 1 |
Purchase Cost | 1000 |
Upgrade 1 Cost | 750 |
Upgrade 2 Cost | 750 |
Calculates the flight path and navigates airships through the thick soup of poisonous clouds and static storms that our war-torn skies have become. Under the impossible conditions of violent atmospherics and zero visibility, our fleet is wholly dependent on the remote control provided by Fleet Command's supercomputer.
Calls on one jet-propelled transport airship which can carry up to 4 paratroopers, or a bomber airship carrying single extremely potent EMP bomb.
Airships may travel back for repairs, to return wounded soldiers, bring reinforcements or to replenish a payload.
Navigator doubles the airships' speed, reducing their time of arrival by 80%.
Further upgrades improve durability and reduce the time of arrival.
Upgrade improves durability and reduces the time of arrival.
Upgrade improves durability and reduces the time of arrival.