HYPERION EMP Blaster
Stats | |
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Hitpoints | 220 |
Power | 10 |
Ammunition | 4 |
Damage | 0 |
Details | |
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Purchase Limit | 2 |
Purchase Cost | 1200 |
Upgrade 1 Cost | 1200 |
Discharges high-frequency electromagnetic sphere, temporarily disabling equipment at the target zone. Any surplus of power in the enemy power-grid needs to be negated before the target equipment shuts down. Continuous EMP attacks against the disabled equipment prevent it from powering up. EMP spheres cannot be shot down by defense turrets. Weapon's high power consumption is outweighed by minimal ammunition costs.
HYPERION EMP Blaster negates 6 power for 25 seconds.
Two operators significantly reduce the recharge time by -61% and calibrate the weapon for +10% accuracy.
Upgrade improves durability and dramatically enhances properties of the projectile, weaponizing it against personnel and Kinetic Shields.
Fire Types
Fire Type Name | Ammunition |
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